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- In article 002A258B@primenet.com, zeltzer@primenet.com (Lee Zeltzer) writes:
- > In article <3jjhhr$dv8@flood.xnet.com> Michael Sippel <msippel@xnet.com> writes:
- > >From: Michael Sippel <msippel@xnet.com>
- > >Subject: Why is Lightwave So Cool?
- > >Date: 8 Mar 1995 06:06:51 GMT
- >
- > >3D Studio is supposed to be a great program. Everyone seems to be coming
- > >out with IPAS routines and gizmos that support it. Why then is it not
- > >being used to create CGI for shows of Babylon5, SeaQuest and Robocop
- > >quality? Or is it, and I'm just clueless?
- >
- >
- > One reason Lightwave comes out on top over 3D studio is because of triangles.
- > 3D Studio uses triangular polygons to represent models while Lightwave uses
- > rectangles. While triangles make smooth surfaces smoother etc they also are
- > more complex to refresh and make modeling and viewing an object in wireframe
- > mode difficult. The main reason I don't use Imagine or Studio is simply
- > because I want to be able to undertsand my work, and with a mass of
- > criss-crossed vertices going everywhere I can't.
- >
- > -Phil (Main-god-type-person of the CHT)
-
- Actually 3DS allows one to hide these triangles. I haven't used studio for a
- while but I think you can hide even more complex geometry by entering an angle
- which is used to determine if an edge should be display or not.
-
- ---
- hammed malik
- 92malikh@wave.scar.utoronto.ca
- http://www.scar.utoronto.ca/~92malikh
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